The OptiBurst™ plugin

The OptiBurst™ plugin enhances your daily workflow in Maya® just like the wheel on the mouse enhances your web browsing. It is seamlessly integrated such that OptiBurst is always at your finger tips. Just lift up the mouse and BurstMode™ is activated with absolute 6DOF. No other mode switching or script execution is necessary. It is so natural that when you switch to a computer with no OptiBurst™ capabilty you will be amazed that you ever got along without it.

Watch the Plugins in action
BurstPlugin™ - Basics
Workflow - Lighting with the BurstPlugin
BurstPlugin - Basics - QuickTime   30 MB
BurstPlugin - Basics - Flash Movie   28 MB
BurstPlugin - Basics - Windows Media   16 MB
BurstPlugin - Basics - NonJava Link to Windows Media File   16 MB
BurstPlugin Workflow - Lighting - QuickTime   15 MB
BurstPlugin Workflow - Lighting - Flash Movie   14 MB
BurstPlugin Workflow - Lighting - Windows Media   10 MB
BurstPlugin Workflow - Lighting - NonJava Link to Windows Media File   10 MB

Unifying 3D interfaces

The BurstPlugin™ has two basic modes and one major variable, the BurstHeight™. The BurstHeight™ can be set by the user through the BurstManager™. It defines how high the BurstClip™ has to be lifted above the table to activate the BurstMode. Once the BurstClip™ is lifted above that, the two modes called "object grab" and "camera grab" are available. Object grab is triggered by clicking the left mouse button and camera grab is invoked by clicking the middle mouse button.

Objects in the 3D application can be moved and rotated in true 3D anywhere in your scene by lifting the clip above the defined BurstHeight™ and clicking the left mouse button. And the currently active camera can be replaced in absolute 6 DOF in real time by pressing the middle mouse button above BurstHeight™. Depending on the load in the 3D scene camera grab also works while the animation/dynamics simulation is playing.

The OptiBurst™ workflow is the same in any supported 3 D application. By this unifying 3D interaction across all supported 3D apps and domains from the DCC, CAD/CAM, robotics, medical to the gaming industry.

Workflow

With OptiBurst™ for Maya®, it only takes a single gesture to effortlessly synthesize 3D animation curves; apply natural motions to objects; position 3D light sources, frame a camera view or rough in objects into position. The plugin fully supports undo. Any recording, moving an object or the camera can be undone. See OptiBurst™ and MiniMocap™ in action.

MiniMocap™

Object grab can be recorded over time. Once the timeline is playing press and hold the "S" key on the keyboard and your motion is recorded onto the currently selected object in real time. Either at the fps settings of the current scene or in slow motion or high speed by changing the samples taken per second. The OptiTrack™ V100 cameras are going up top 100 fps.

MiniMocap™ is a non destructive mode. As long as the "S" key is not pressed nothing is recorded. When releasing the left mouse button after moving an object (exiting object grab) the moved object snaps back to it's initial position. This way the planned recording can be rehearsed as many times as needed.

Currently Supported features in Maya

- Move any geometry (polygon, NURBS, SubD surfaces)
- Constrain motion to rotation, translation or true 3D - absolute 6 DOF
- Move any camera through the view port (one, two and three node cameras)
- Create paths from moving an object
- Record 6 DOF motion onto any currently selected object
- Fully integrated in the undo cue of Maya
- Full 6 DOF interaction during playback of animation/simulation
- Record full 6 DOF geometry manipulation and interaction with fluids during playback
- Attach PaintEffects® to the created curves

Currently unsupported (high priority on the top)

- Move components in 6 DOF
- Record motion onto cameras through the view port
- Only record 1 DOF (e.g. X-Translation only)

 

   
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