The OptiBurst™ plugin enhances
your daily workflow in Maya® just like the wheel
on the mouse enhances your web browsing. It is seamlessly
integrated such that OptiBurst is always at your
finger tips. Just lift up the mouse and BurstMode™ is
activated with absolute 6DOF. No other mode switching
or script execution is necessary. It is so natural
that when you switch to a computer with no OptiBurst™ capabilty
you will be amazed that you ever got along without
it.
The BurstPlugin™ has two basic
modes and one major variable, the BurstHeight™.
The BurstHeight™ can be set by the user through
the BurstManager™.
It defines how high the BurstClip™ has to be
lifted above the table to activate the BurstMode.
Once the BurstClip™ is lifted above that, the
two modes called "object grab" and "camera
grab" are available. Object grab is triggered
by clicking the left mouse button and camera grab
is invoked by clicking the middle mouse button.
Objects in the 3D application can be
moved and rotated in true 3D anywhere in your scene
by lifting the clip above the defined BurstHeight™ and
clicking the left mouse button. And the currently
active camera can be replaced in absolute 6 DOF in
real time by pressing the middle mouse button above
BurstHeight™. Depending on the load in the
3D scene camera grab also works while the animation/dynamics
simulation is playing.
The OptiBurst™ workflow is the
same in any supported 3 D application. By this unifying
3D interaction across all supported 3D apps and domains
from the DCC, CAD/CAM, robotics, medical to the gaming
industry.
Workflow
With OptiBurst™ for Maya®,
it only takes a single gesture to effortlessly synthesize
3D animation curves; apply natural motions to objects;
position 3D light sources, frame a camera view or
rough in objects into position. The plugin fully
supports undo. Any recording,
moving an object or the camera can be undone. See
OptiBurst™ and MiniMocap™ in action.
MiniMocap™
Object grab can be recorded over time.
Once the timeline is playing press and hold the "S" key
on the keyboard and your motion is recorded onto
the currently selected object in real time. Either
at the fps settings of the current scene or in slow
motion or high speed by changing the samples taken
per second. The OptiTrack™ V100 cameras are
going up top 100 fps.
MiniMocap™ is a non destructive
mode. As long as the "S" key is not pressed
nothing is recorded. When releasing the left mouse
button after moving an object (exiting object grab)
the moved object snaps back to it's initial position.
This way the planned recording can be rehearsed as
many times as needed.
Currently Supported features in
Maya
- Move any geometry (polygon, NURBS,
SubD surfaces)
- Constrain motion to rotation, translation or true 3D - absolute 6 DOF
- Move any camera through the view port (one, two and three node cameras)
- Create paths from moving an object
- Record 6 DOF motion onto any currently selected object
- Fully integrated in the undo cue of Maya
- Full 6 DOF interaction during playback of animation/simulation
- Record full 6 DOF geometry manipulation and interaction with fluids during
playback
- Attach PaintEffects® to the created curves
Currently unsupported (high priority
on the top)
- Move components in 6 DOF
- Record motion onto cameras through the view port
- Only record 1 DOF (e.g. X-Translation only)